Party games with your friends. Both of them. In a browser. Right now.

Send a link. Join a lobby. Play seven tiny games in ten minutes. Yell at each other the whole time.

Hero video · 16:9 · muted autoplay · ~4–8s gameplay loop (< 2MB)

What is this?

crash.party is a multiplayer party game you play in a browser with your friends.

Someone sends a link. Everyone clicks it. You end up in a room together — voice chat on, characters bumping around, a bunch of little things to mess with while you wait. Then you start a playlist: seven games in a row, each one short, each one new. Ten minutes later you're arguing about who actually won the sandwich-stacking race.

That's the whole product. We kept the good parts of Mario Party and Jackbox and threw out the rest.

Lobby screenshot, or a 3-microgame strip · 16:9

Why it's different

The shape of a session

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    Seven games, ten minutes

    A full playlist fits in the time it takes to reheat leftovers.

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    Everyone plays at once

    No turns. No waiting. You are always doing something.

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    Drop in, drop out

    Late friend? Pull them in. Kid bedtime? They'll rejoin. The session keeps going.

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    One button to run it back

    The moment a playlist ends, the next one is already starting.

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    Short enough to forgive

    Microgames end before you can get frustrated. If a game bombs, the next one is ten seconds away.

The social part

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    Voice chat on by default

    Trash talk, instructions you ignore, audible panic. Built in — not bolted on.

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    Send a link, they're in

    The fastest path from "we should play something" to playing something.

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    No account needed to play

    Guests get a name and a character. You can upgrade later if you want to keep the stats.

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    Up to 8 friends at once

    Big enough for a real party, small enough that everyone still gets to chaos.

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    Spectators welcome

    Don't feel like playing? Hang out anyway. Cheer, heckle, throw confetti. Join in whenever.

Your character

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    A character you make yours

    Colors, faces, hats, backpacks, trails. Enough knobs to look nothing like anyone else.

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    Costumes that swap per game

    Scuba mask underwater. Racing helmet on the track. Your look still shows through.

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    Signature wins and losses

    Every character has their own victory dance and their own way of eating it.

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    Dances and emotes

    Trigger them in the lobby, on the results screen, or mid-celebration. Collect more over time.

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    Characters that actually look like they're losing

    Facial expressions, body language, the works. You can read the table without saying a word.

The game remembers

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    It tracks your rivalries

    Wins, losses, head-to-head records against specific friends. It all counts.

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    "You've never beaten them at this"

    Callouts before key games turn dry stats into stakes.

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    Upsets get real fanfare

    Break a streak or beat your nemesis for the first time and the game loses its mind about it.

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    Streaks on the line

    Your win streak is visible to everyone. Losing it hurts. Defending it is the fun part.

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    End-of-session highlights

    Who dominated, who made the comeback, which rivalries shifted tonight. Screenshottable.

The room between games

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    A hangout room, not a waiting room

    Cozy, a little weird, filled with things to do while people trickle in.

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    Toys to mess with

    Interactive props scattered around the lobby. Bored is not a state you're allowed to be in.

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    Quick reactions mid-game

    Fire off emoji without dropping out of what you're doing.

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    Announcer voice lines

    Somebody has to yell "AND THE STREAK IS BROKEN." We'll do it.

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    Chat as an overlay

    Never a sidebar, never a tab. It floats over the action and gets out of the way.

The platform, over time

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    New games every few weeks

    Forever. That's the plan. Fun games stay. The ones that aren't get fixed or pulled.

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    Games that react to the world

    Something weird happens on the internet on Tuesday? There's a game about it on Wednesday.

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    Achievements that are actually funny

    About a hundred of them. "Lose to a friend five times in one night" is a real one.

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    Unlocks you earn by playing

    Characters, outfits, emotes. Most of it is earnable. None of it is locked behind a grind.

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    Made by the team behind OMGPOP

    Charles Forman and Jason Pearlman, the people who made Draw Something. We've been doing this a while.

Chapter-break still · full-bleed · 21:9 · optional

We're still making it

We ship new games constantly. Launching with 10 microgames and 3 longer ones, and we're adding to the library every few weeks — forever, that's the plan. If a game is fun, it stays. If it isn't, we fix it or pull it.

The best way to shape what crash.party becomes is to play it and tell us what you think. We read everything.

Play the beta.

Bring three friends. Tell us what worked and what didn't.