We're hiring.
A small team, a wide-open canvas, and a plan to ship games for years. From the creators of Draw Something.
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Environment Artist
Build diorama-style game worlds in Blender. Rounded, toy-like, every arena tells you what game it is at a glance. Ongoing work — new worlds every week.
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Character Artist / Animator
Vinyl-toy figures that learned to move. Squash, stretch, overshoot. One shared 55-bone skeleton — animate it once, it works on every character in the game.
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SFX Artist / Musician
Cartoony and tactile. Every microgame gets its own theme. Every button gets its own click. Original compositions, human-led, AI-assisted where it helps.
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Comedian Writer
Write the announcer, the trash talk, the one-line microgame instructions, the stat callouts. The game has a voice — that voice is you.
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Game Designer
Design microgames. 10 seconds to 3 minutes. One verb plus spatial. You can explain the idea in one sentence, prototype it in a week, tune it forever.
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Head of Rescue and Extraction
The president has been kidnapped by ninjas. Are you a bad enough dude to rescue the president? Just kidding, fuck that guy.
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What we're doing
crash.party is a web-based multiplayer party game platform. Friends join a lobby from a link, voice chat turns on, and a playlist of microgames kicks off — 10 seconds to 3 minutes each, back to back. Think Mario Party meets the browser. No downloads, no accounts, drop in and out.
We're launching with a small library and growing it — forever, that's the plan. Every week there's a new game, or a new feature, or a new way to make your friends laugh at each other. We're not shipping once; we're shipping continuously.
Who we want
People with taste and opinions. Makers who ship fast and iterate faster. You think party games are legitimately important. You're comfortable with things that are half-formed — you make them work, then make them better.
Small team, remote-friendly, async-capable. Everyone's on the front line. If you liked OMGPOP, Jackbox, WarioWare, or Mario Party, and you've got strong feelings about why — we should talk.
Don't see your role?
If you think you'd be useful here and we haven't listed it, write us anyway. Tell us what you'd do.
Write to us